A white woman with shoulder-length blonde hair smiling at the camera.

Taylor Bowen

Educational Technologist

Welcome to my online portfolio!
Take a look around to learn about me and my work, and don't hesitate to
get in touch.

Annotated Transcript

Below are summaries of the courses I took to satisfy the requirements of Michigan State University's Master of Arts in Educational Technology (MAET) degree program.
For more information on my graduate program, visit the MAET website.
CEP = Counseling, Educational Psychology

Summer 2019

CEP 833: Creativity in K-12 Computing Education
Instructor: Bill Marsland

The objective of this course was to understand the intersection of computing and creative tasks in education, including how to support and assess creativity in the classroom. Each week, I used new computing tools to address a creative challenge, and discussed their applications to my own teaching context. Some of the tools I explored included Sonic Pi, micro:bit, and Scratch. I reimagined a number of lessons across the curriculum to integrate computing in creative ways, such as using Python to create a mad lib for Language Arts.

CEP 810: Teaching for Understanding with Technology
Instructor: Dr. Ronald Houtman

This course was a great introduction to the concepts of learning and understanding with technology. I explored theories of learning and experienced learning with technology firsthand through my Networked Learning Project. I wrote my first lesson plan using the TPACK (Technological Pedagogical Content Knowledge) framework and considered issues of access and privacy in the context of teaching with technology. I also used Twitter and started blogging for the first time, which has helped to develop and expand my Professional Learning Network.

Fall 2019

CEP 814: Computational Thinking for K-12 Educators
Instructor: Dr. Aman Yadav

This coursed introduced me to the concept of computational thinking (CT) as a set of problem-solving strategies. I was challenged to apply CT to contexts across the curriculum, and to make the concepts visible to students through both “plugged” and “unplugged” learning experiences. I learned that CT concepts are useful for solving problems in any domain, and that they can be understood and applied regardless of technical experience. I also worked with members of my Professional Learning Network (PNL) to integrate CT into their curriculum in meaningful ways.

CEP 818: Creativity in Teaching and Learning
Instructors: Dr. Missy Cosby & Swati Mehta

In this course I explored the idea of trans-disciplinary creativity, examining the connections between creativity in different fields and the shared habits of creative individuals. I focused on the following 7 cognitive tools and their role in creative work: perceiving, patterning, abstracting, embodied thinking, modeling, playing, and synthesizing. For each of these modules, I created artifacts that extended my understanding and identified opportunities to integrate each concept into my teaching. Through this study, I addressed questions about the development of creativity, its social contexts, assessing creativity, and technology’s role in creative teaching and learning.

Spring 2020

CEP 817: Learning Technology by Design
Instructors: Bret Staudt Willet & William Bork

In this course, I explored the 5 phases of the design process, as outlined by Stanford’s Design Thinking model: empathize, define, ideate, prototype, and test. For each topic, I explored multimedia texts, created synthesizing artifacts, and discussed my work with classmates. This included smaller lab assignments to understand my users and identify specific problems. Throughout the semester, I developed a comprehensive and actionable solution to a complex Problem of Practice using the strategies I learned as part of the design process.

CEP 824: Programming Concepts for K-12 Educators
Instructor: Matt Drazin

CEP 824 not only taught me how to use various programming tools, but also how to teach them. We discussed the pedagogy of computer science (CS), such as how to identify and mitigate common misconceptions, as well as how to scaffold and differentiate with programming tools. I explored the core concepts of CS and the commonalities between various computing systems. I also addressed issues of equity and access in computing education, and worked to develop culturally responsive CS lesson plans.

Summer 2020

CEP 800: Learning in School and Other Settings
Instructors: Dr. Ronald Houtman & Dr. Chris Sloan

I explored the evolution of learning theories throughout history, including behaviorism, cognitive theories, and sociocultural theories. Additionally, I investigated how habits are formed and changed, and the cognitive differences between experts and novices. Social and individual factors shape the way a person learns, as does the context in which learning occurs. By building on and revising my Personal Theory of Learning throughout the course, I metacognitively tracked my learning and synthesized my thoughts into a comprehensive final product.

CEP 822: Approaches to Educational Research
Instructor: Ming Lei

This course was a deep-dive into educational research, from research strategies to methods of analyzing and understanding data. I read and critiqued published studies and practiced data collection and interpretation. The culminating assignment was to produce a conference-ready literature review of educational research in an area relevant to my professional context. For my paper, I investigated the effects of STEAM education on student achievement through a thorough review of peer-reviewed experimental and correlational studies.

Fall 2020

CEP 816: Teaching and Learning Across the Curriculum
Instructor: Dr. Liz Owens Boltz

In CEP 816 I explored the concept of “new media” and what types of teaching are made possible by the affordances of technology. By testing out a variety of educational technology tools, I discovered new ways to adapt content to a digital landscape. I developed cross-curricular learning experiences that utilize technology to promote deeper content understanding, with a focus on the specific needs of different learners. I was able to apply my knowledge of teaching with technology to my own professional context through my Instructional (Re)Design Project and New Media Dream Project.

CEP 807: Capstone in Educational Technology
Instructors: Dr. Matthew Koehler & Aric Gaunt

In the final course of the MAET program, I developed the online portfolio site you see here. My portfolio is designed to showcase my work as a graduate student, as well as introduce myself as an educational technology professional. I will continue to update my site in the future and use it as a communication tool for colleagues and potential employers. This site is a product of a semester of personal and academic reflection, as well as intense peer review.


This page is meant to highlight some of my best work from my master's program. My showcase items are classified by two themes: EXPLORATION and INNOVATION.
The EXPLORATION category includes papers in which I've delved into a topic and developed a theory, plan, or new understanding.
The INNOVATION category consists of lesson plans I have created that use technology to transform content and augment learning.
I chose these categories because they represent my learning and interests, and demonstrate my ability to leverage technology in the classroom.

To view an artifact, click on the image!


Google Chrome logo

© Google

Problem of Practice:
Professional Development Plan

I worked through a full iteration of the Design Thinking process (based on the Stanford d.school model) to find a solution to a complex problem. Specifically, I developed a solution regarding technology-based professional development for my colleagues. This piece required me to apply innovative problem solving strategies to my professional context, and come up with creative solutions to modern problems.

Research Review:
The Effects of STEAM on Student Achievement Outcomes

This literature review required me to dive into educational research and analyze data relevant to a topic of interest. I investigated the efficacy of STEAM education on various student achievement outcomes in an attempt to either refute or support common claims of a causal link between the two. This demonstrates my ability to evaluate educational research and stay abreast of recent findings in my field.

STEAM: science, technology, engineering, art, mathematics

© Hong Li

illustration of two people standing on ladders putting a pie chart and a lightbulb into the top of a giant head

© Shutterstock

Personal Theory of Learning

For this reflective exploration of learning concepts, I was asked to synthesize my experiences and learning about cognition. I situated my theory of learning in the context of psychological and educational theory. This paper demonstrates my strengths in synthesizing research and developing my own understanding of complex phenomena.

Expertise and Cognitivism

I created this poster to introduce the science behind expertise and apply it to a teaching context. I also discuss schema theory and provide specific strategies to enhance student learning as informed by this research. This poster illustrates my ability to synthesize and apply theory to my professional context.

text says "What makes an expert?"

© Taylor Bowen


screenshot of the CoSpaces interface

© Taylor Bowen

Ultimate CS Lesson Plan:
VR Storytelling with CoSpaces Edu

I designed this computer science lesson plan to teach students virtual reality world building with an emphasis on storytelling and cultural competence. The lesson plan includes both "plugged" and "unplugged" activities to teach the content. This exemplifies my skills in merging traditional computer science with culturally responsive pedagogy.

21st Century Lesson Plan:
Scratch Book Trailers

For this lesson I transformed a traditional literature unit into a technology-rich coding project. By programming book trailers using Scratch, 4th grade students strengthen their computer science skills as well as their reading comprehension. This showcases my ability to facilitate interdisciplinary learning with a focus on collaboration and metacognition.

Scratch logo

© Scratch

screenshot of a 3D model of a room with a painting on one wall

© Taylor Bowen

Instructional (Re)Design:
Building a Museum in SketchUp

This site is a multimodal guide to a 3D modeling project. I revamped an old lesson of mine to make the content more accessible to my learners and address potential cognitive overload. This project showcases my ability to create complex learning environments and facilitate deep learning in a virtual setting.

New Media Dream Project:
Chromebook 101

I created this site in response to my school's need for comprehensive Chromebook training for new middle school students. The lesson housed in this digital format is accessible to different types of learners and offers multiple opportunities for self-assessment. This site demonstrates my ability to create robust digital learning experiences that are relevant to my students.

screenshot of site that says "Chromebook 101"

© Taylor Bowen

About Me

© Taylor Bowen

Hi, I'm Taylor!

I live in Indianapolis, Indiana, where I can usually be found hanging out with my partner, Jared, and our 10-year-old shih-poo, Mylo. I love hiking and kayaking, and I am in the process of learning how to skateboard. I also enjoy anything involving sewing, and spent several years working in film and theater costuming before discovering the world of educational technology.

I am fascinated by technology and am thrilled to be part of such a constantly evolving field. As a Technology Specialist, I seek out opportunities to learn about new tools and resources and share them with my students and colleagues.

Click on the links below to check out my resume and some of my favorite educational technology tools.
Want to know more about me? Get in touch!

Graduate Work

The purpose of this page is to showcase my graduate work as part of Michigan State University's Master of Arts in Educational Technology (MAET) program.
Use the buttons below to explore some of the work I've done in graduate school.

Contact Me


Click here for a downloadable PDF version.

professional experience

Sycamore School Indianapolis, IN, 2019 - present

© Sycamore School

• Provide IT support to 400+ students and staff, including hardware maintenance and repairs
• Teach computer science/media classes to all 5th and 6th grade students

St. Johnsbury Academy Jeju Jeju, South Korea, 2017 - 2019

© SJA Jeju

• Implement a 1:1 BYOD (Bring Your Own Device) program for 400+ students grades 3-11
• Develop and manage an upper school STEAM Lab based on MIT FabLab

St. Johnsbury Academy Jeju Jeju, South Korea, 2017 - 2019

• Teach assigned lesson plans, manage classroom behavior, and differentiate instruction for all grade levels at a 90% ELL school
• Plan & facilitate weekly activities for 90+ boarding students grades 6-11

L&T Co. New York, NY, 2015 - 2016

• Research and write engaging articles to increase traffic to clients’ sites

Art Authority App remote, 2015

React to Film Kingston, NY, 2014

2011 - 2015
Vassar College Costume Shop, Poughkeepsie, NY
New York Stage & Film, Poughkeepsie, NY
Powerhouse Apprentice Company, Poughkeepsie, NY
Boston Children's Theatre, Boston, MA


Michigan State University logo

© Michigan State University

Michigan State University, East Lansing, MI, 2019 - 2020
Master of Arts in Educational Technology

Michigan State University logo

© Michigan State University

Michigan State University, East Lansing, MI, 2019 - 2020
Graduate Certificate in K-12 Computer Science Education

Vassar College logo

© Vassar College

Vassar College, Poughkeepsie, NY, 2011 - 2015
Bachelor of Arts in Media Studies, Minor in Art History

professional development

Edulastic Professional Program Certification, 2020

Blackbaud K-12 Core Certification, 2020

Blackbaud bbcon, 2020

Hoosier Educational Computer Coordinators (HECC) Conference, 2019

awards and honors

2015, Leo M. Prince Prize, Vassar College
2015, Media Studies Departmental Honors, Vassar College
2013-2014, Student Ambassador, Google


On this page is a collection of educational technology tools I use in my practice. All of these resources are free to use, though some have licensing options.
If you have questions, recommendations, or need help getting started, get in touch!

Tools for Creation

graphic design with Canva

Canva logo

© Canva

Canva is a graphic design platform with tons of templates to work from. It is simple enough for students to use, and robust enough for teachers to create all sorts of visual content.

video editing with WeVideo

WeVideo logo

© WeVideo

WeVideo is a browser-based video editing program. Students can easily access it from Chromebooks, and it has Google Drive integration to easily upload content.

3D modeling with SketchUp

SketchUp logo

© SketchUp

SketchUp is a 3D modeling software that is easy to learn and can easily scale to professional quality projects. It also has a library of self-paced tutorials for students who are just getting started.

VR/AR with CoSpaces

CoSpaces logo

© CoSpaces

CoSpaces is a fun and user-friendly program for creating virtual reality and augmented reality environments. Students can drag and drop elements, create multiple scenes, and use programming to create games, tell stories, and more.

Tools for Collaboration

text annonation with hypothes.is

Hypothesis logo

© Hypothes.is

hypothes.is is a Chrome extension that allows students to collaboratively annotate just about anything on the web. You can create a private group for your class so students can comment on each other's annotations.

video annotation with VideoAnt

VideoAnt logo

© VideoAnt

VideoAnt is a tool for collaborative video annotation. You can search any YouTube video and have your students add annotations to it and respond to each other's comments.

virtual whiteboarding with Padlet

Padlet logo

© Padlet

Padlet is a simple whiteboarding tool that is easy for students to use. Users can add notes, videos, images, documents, and comment on other posts.

brainstorming with Lucidspark

Lucidspark logo

© Lucid

Lucidspark: shares some similarities with Padlet, but is much more robust. The flexible layout allows for all sorts of mind mapping, flow charts, and more.

Tools for Delivery

screen recording with Screencastify

Screencastify logo

© Screencastify

Screencastify is an easy-to-use screen recording extension for Chrome. It integrates with Google Drive, and allows you to embed your webcam so you are visible in the screen recording.

presentations with Pear Deck

Pear Deck logo

© Pear Deck

Pear Deck a Google Slides add-on that lets you add polls and other interactive features to your presentations. It is an easy way to increase engagement and have some fun!

Tools for Assessment

interactive PDFs with TeacherMade

TeacherMade logo

© TeacherMade

TeacherMade is a site that lets you convert PDFs into interactive files. If you have a test that you would normally print for students, you could use Teacher Made to add text boxes, multiple choice buttons, etc. and easily assign it through Google Classroom.

video discussions with Flipgrid

Flipgrid logo

© Flipgrid

Flipgrid is a great tool good for asynchronous discussion and assessment. Students upload short videos of themselves responding to a discussion topic, and they can leave video "comments" on other posts as well.

formative assessment with Edulastic

Edulastic logo

© Edulastic

Edulastic is an online assessment tool with an impressive amount of features. You can use tests from the library or create your own, and you can assign them directly through Google Classroom.

interactive videos with Edpuzzle

Edpuzzle logo

© Edpuzzle

Edpuzzle is a tool that lets you take existing videos (like from Youtube) or upload your own and make them interactive with questions. Wherever you add a question, the video will pause and will not continue until the student answers.